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Description
I was really unhappy with the lighting I've made on my previous version ( [link] ), so I decided to rebuild it completely, with some tips learned in the meantime and add some details and more. The blue neon disappeared, I liked the glass tinted in red, it gave a good color to the cockpit. I added some lights slightly tinted orange by using the linear workflow of mentalray, the area lights with a photometric node, red colored glowing materials, and a simple ibl with less detail than before. In parallel, I tweaked a bit the shader of the car add a little more grain, which give the light a little more percutant, and makes the global mesh more solid
This time, I think I have done with it.
This time, I think I have done with it.
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894x2475px 805.01 KB
Comments2
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Beaucoup mieux