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Description
May need more rim lights
I tried to make a really dirty car with dust and bullets impacts. After some hours spent in uv unfold, creating maps and putting a displace, the single shader for the whole car was really too heavy for my little computer... one day, i'll have a decent one °0°
So i've decided to use many procedural textures, with only 2 bitmap textures in 512x512... now my scene is much lighter, a rendering take me less than 1 minute (before it was more than 2 hours o/)
I tried to make a really dirty car with dust and bullets impacts. After some hours spent in uv unfold, creating maps and putting a displace, the single shader for the whole car was really too heavy for my little computer... one day, i'll have a decent one °0°
So i've decided to use many procedural textures, with only 2 bitmap textures in 512x512... now my scene is much lighter, a rendering take me less than 1 minute (before it was more than 2 hours o/)
Image size
1080x720px 1.16 MB
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